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“To draw a pretty picture is very cool. To animate a pretty picture is awesome!!. But to fight, to fall, to cry, to stand up and achieve the ultimate glory living inside the pretty picture ...IN REAL TIME......That´s what I´m talking about!!!!”
Claudio Raffaelli – Studio Operations Manager |
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“Creativity has no limits.. that is why when creating a game the possibilities are endless..therefore the only limitation is that there are no limitations.”
Daniel Orgeira – 2D Artist |
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“When I animate a character I like to know about his story and his background, so when I’m working on his animations I like to keep in my mind how the characters feels?, how should he walk?, what's his mood ?, and anything else that could help to tell a really convincing story.”
Daniel Lezama – Lead Animator |
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“Gameplay is everything.”
Gabriel Alvarez – Game designer/ Lead Programmer |
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“As a 3D artist, I feel that when I animate a character I am not only giving life and personality to the group of polygons, joints and vertex. I'm giving other people the possibility to do the same as they move the chatacter, let them study how it moves, experiment with its surroundings and which are the character's maximum capabilities and boundaries.”
Eduardo Caraballo - Animator |
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“Fight against dragons, rescue princesses.. normal events that we deal with on a daily basis at Teravision Games.”
David Baf – 2D Artist |
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“When you´re working on something you truly enjoy and love, not only you´ll work with a smile on your face but your work will reflect all that commitment and passion you put into it. When working with the best crew out there, not only we will push ourselves to the limit but the end product will exceed all expectations. When entering our headquarters we enter a world of commitment, extra effort, enjoyment and true dedication.”
Eduardo Hernandez - Programmer |
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"A well made videogame with great gameplay, animations, music, and environments can moved you in so many levels, because spectator becomes part of it all, making the experience more involving,
It can make you laugh, get you angry, or give you the chills like no other audiovisual medium."
Guillermo Biasini - Animator |
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“Poly-optimizing is like a wicked sudoku, everything has to add up in the end”
Francisco Morales – 3D Artist |
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"Videogame creation is like doing God's job in the game of life"
Jorge Plaza - Programmer |
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“Each project is new challenge that makes us better and makes us want to give the best of ourselves.”
Samuel Landa – Animator |
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“We pride ourselves not only in the passion and effort we put into making great games but also in our commitment to always exceed the expectations of our clients and partners thus building sustainable and long lasting business relationships.”
Felix Maldifassi – Director Business Development |
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“The hardest game to make is the easiest one to play. The challenge is not to create new interactions, but to identify new relations with existing ones.”
Luis Daniel Zambrano - Game designer/Lead Programmer |
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“One of the main goals of a videogame is to create its own language, conceptually and visually.”
Paul Pereda - 2D artist. |
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“I strongly believe that no one in the world shouldn't be doing exactly what they love and feel passionate about, we spend more time at the studio than with our families or anywhere else, so you better enjoy it. I have the privilege of having found that activity in my life and being surrounded by extremely talented people that also feel great about what they do, that creates the ideal environment for quality and creativity.”
Enrique Fuentes - General Manager |
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