About Teravision Games

Teravision Games was founded in 2006, and to date has developed and released more than 70 games, created for clients like Disney, Nickelodeon, Atari, Namco, PBS and DHX.


Check out some of the cool games we have created

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  • BWfeaturedImage
    Breadwinners – Punch it B
  • FeaturedImageDrD
    Dr Dimensionpants – Flyin’
  • tmnt-booyakasha-blitz440
    Booyakasha Blitz
  • heimdall
    Hans Hans – Battle for Asgard
  • glenn_martin_DDS_mouth
    Glenn Martin DDS



We transform narrative worlds into game mechanics

We focus on understanding our client’s properties and creating experiences that are both engaging and consistent with their IPs, transforming their narrative aspects into game mechanics. Some examples include Phineas and Ferb, Teenage Mutant Ninja Turtles, Care Bears and Dora the Explorer.

Our weapons of choice


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I have to be honest, this was supposed to be an article about a new Game Testing 101 series. But there was so much that I wanted to write about that I just couldn't complete it. I wrote and re-wrote, heck I even tried writing in rhymes (don't believe me? Wait for next Tuesday, the Testing Tuesday post might be a bit cheesy) I settled then for separting my giant post into several not-so-giant posts, and

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We are extremely happy to announce that Teletoon has published Dr Dimensionpants Flyin' the latest game created by Teravision Games for our amazing client and partner DHX Media! Click here to play the game! Dr Dimensionpants is an amazing new show created by Brad Peyton, produced by DHX Media and Teletoon (watch the show here), that premiered Nov 6th. 2014 and we were very lucky to have been chosen by DHX Media to be their

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Today we had an awesome brainstorming session for a product we are starting to design, so as a part of our "Inside Teravision Games" section we wanted to share with all of you some pics of our team in action (man, we were seriously focused huh?) Oh, the little dog on the left bottom pic is "Morita", the official office dog (ok ok, it "officially" belongs to Cyndi -also in that pic- but that's just

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I have always hated chemistry, I despised the time I spent in my school's chemistry lab, watching the hours tick by and thinking about my Nintendo 64 waiting for me back home. Needless to say, I’m awful at chemistry. That is why I was so surprised that a simple chemistry concept would so harmoniously and flawlessly apply to Game Design. In this article you will learn what is Distilled Game Design and how should a


TANDEM DOODLING TIME! This is the first in a series of post we'll start doing to show some of the things that happen in the day-to-day of a our studio, so if you are interested in seeing what goes on inside Teravision Games, stay tuned! ;) Today we are sharing some doodling Daniel Romero and Ronald Reyes, two of our extremely talented artists, did in our conf room board, check it

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